Vector Graphics Editor
Driven by the desire to deepen my proficiencies in Unity and C#, I developed a runtime Vector Graphics Editor for Unity.
A variety of tools to select, create, and manipulate objects are implemented
and the program's clean code architecture allows to integrate further mechanism easily.
The goal of the project was to write a functional, robust, maintainable and extensible software
with small reusable features like the Colorpicker or the integration of the Native Windows Browser.
The whole project can be found on GitHub.
An overview of the tools, which are implemented so far.